I had the chance to play in the best game at Historicon 2018, Isandlwana, GM'ed by David Burton.
|David Burton getting ready to start Isandlwana at Historicon 2018|
|My nephew Ryan getting ready for the Zulu onslaught.|
Here is the game description:
Isandlwana – Theme Thursday, 6:00 PM, 4 hrs, Players: 14, Location: Distelfink: D11 GM: David Burton Sponsor: None, Period: Colonial, Scale: 20mm, Rules: Bayonets and Spearpoints Description: Battle of Isandlwana - Lt. Raw's troopers have found the Zulu Impi. The camp is alerted and the 24th regiment is stood to. British regulars, colonials, and the NNC will battle the Zulu regiments. Ammo rules will be in play for the British with ammo bearers doing their best to keep up with the demand. As for the Zulus...well there's thousands of them... Children under 13 welcome with playing adult
|That empty chair is where I'll be sitting.|
Back in the camp we had three regular British units on the left of the line near hill. A veteran wargamer took those three units. On the right of the line curving in were three regular British units and an artillery unit. My nephew took the three regular units and a cavalry Unit. That left me in the middle with the Natal Native Contingent (NNC), the Natal Native Horse (NNH), the Rear Detail, the Civilian Contractors, the Pioneers (Pioneers!!), and the artillery led by Stuart-Smith. Basically all the troops no one else wanted.
|Nice placement of this Ammo wagon. Don't fear, The Pioneers are on the way!|
|This dude was a great opponent!|
Side note: A convention game can look great, have fantastic rules, and have an awesome GM, but can become derailed by crappy opponents. This did not happen during this game and, as a matter of fact, the three guys in the above picture were awesome opponents. Everyone in our section picked up the rules quickly (great job Mr. Burton) and were fun to play with. "Maverick" was terrific!
As the Battle of Isandlwana began there was a lot of fighting and die rolling to the right. The rocket battery was gone but the troops out there were doing what they needed to do - slow the Zulus down.
|The Pioneers take their first shot and it causes the Zulu unit to go prone. PIONEERS!!|
|A close up of the Pioneers.|
|Stuart-Smith standing tall!|
|Civilian Contractors rushing in. (they are the thin line behind the line)|
|Rear detail saying, "Why am I in a donga?|
|Stuart-Smith says, "Let them come."|
I can't tell you how much I enjoyed playing in this game. Great figures and terrain, smooth rule set that works great for the period, and an awesome GM. My advice to play in a game GM'ed by David Burton.
Mr. Burton's rule set.